
Making games is such a monumentally difficult task in the best of situations that I can’t imagine what it took to get Resurrected out the door with unaccountable creeps leering around every corner. So, in that specific light and setting aside the actual quality of the game itself for a moment, I consider Diablo II: Resurrected a triumph.

Even as Blizzard employees walked off the job and demanded better from leadership, they never once asked folks to stop playing and enjoying the games they made.

And after all that’s happened, they still take pride in what they’ve accomplished. Hundreds of devs across several studios worked to push this game across the finish line.


Ian wrote a nice line in his playthrough: It must have been a difficult for the Vicarious Visions teams, knowing their work would be saddled with baggage they had no involvement in, and certainly didn’t contribute to.
